Guardian of Order
LIGHT 8

Guardian of Order

  • Archetype:
  • Guardian

  • ATK:
  • 2500

  • DEF:
  • 1200

  • View:
  • 3111




If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 "Guardian of Order".




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 52
Deck 55

Guardian of Order — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 51.5 · Deck: 54.9 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Extender

Why it scores here

Guardian of Order is a Level 8 LIGHT Warrior whose only text is a conditional hand Special Summon (requires 2 or more LIGHT monsters you control) and a one-copy-per-field limit. It converts into a single Level 8 LIGHT body, which is useful as generic material and as a Galaxy-themed body in the decks that run it, but it has no search, no card advantage, no negation and no recorded combo role. Its 2500 ATK and 1200 DEF earned nothing on their own; the score comes from material fit, cheap deckbuilding and its presence in 18 sampled decks across 6 archetypes.

Axis scores

Axis Score Evidence
Accessibility 45 Hand-summonable only when 2 or more LIGHT monsters are already controlled, and no searcher or starter route appears in the evidence; it is live in the decks that run it but not in opening hands on its own (verified text + inferred).
Combo & Conversion 30 No recorded combo boards exist, and its text makes a single body with no board-building effect beyond its own summon (verified text, no combo observed).
Resource Economy 15 No card advantage, draw, search, or graveyard refuel is described in the text, so value is roughly even at best (verified text).
Effect & Interaction 5 Its text contains no negation, removal, or disruption, so it offers no opponent interaction (verified text).
Material Utility 65 A Level 8 LIGHT body fits Level 8 LIGHT Xyz and Synchro lines, and the Galaxy-themed partners suggest it is used this way, though no material count is observed (inferred from level and attribute; co-occurrence observed in decks).
Resilience & Flexibility 40 The one-copy-per-field limit and the hand-summon condition reduce flexibility, but its body still matters as material if its summon is shut off (verified text + inferred).
Deck-Building Efficiency 75 Runs 1 to 2 copies per deck (average 1.39), with no garnet or self-lock beyond the one-per-field limit, so it is cheap and easy to slot (observed deck stats).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Extender. Intrinsic ≈ 51.5, Deck ≈ 54.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 8 LIGHT body that fits Level 8 LIGHT Xyz and Synchro lines
  • Cheap to run: 1 to 2 copies per deck, no garnet
  • Appears across 6 archetypes, mostly Galaxy Photon and Galaxy-Eyes
  • Hand-summon gives a body without a searcher when 2 LIGHT monsters are already out

Weaknesses

  • Hand-summon needs 2 or more LIGHT monsters already controlled
  • No search, draw, or card advantage in its text
  • No negation or removal
  • One-copy-per-field limit caps its value

Counters / choke points

  • No counter evidence was supplied; as a non-hand-trap body it is exposed to generic hand and field interaction (speculation)

Best use

Level 8 LIGHT body and material for Galaxy-themed Xyz and Synchro lines. Decks: Galaxy Photon, Galaxy-Eyes.

Evidence & gaps

  • Verified: Effect Monster, LIGHT Warrior, Level 8, 2500 ATK, 1200 DEF (card fields); Hand Special Summon if you control 2 or more LIGHT monsters; one copy per field (card text); Present in 18 of the sampled decks, all in the main deck, 1 to 2 copies each (deck stats)
  • Observed: Spread across 6 archetypes, led by Galaxy Photon (44.4%) and Galaxy-Eyes (22.2%) (deck stats); Co-occurs in 88.9% of decks with several Galaxy-Eyes and Photon partners (deck stats)
  • Inferred: Level 8 LIGHT fit as material for Level 8 LIGHT Xyz and Synchro lines (from level and attribute); Hand-summon is usually live only in boards that already hold 2 LIGHT monsters (from text)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no material-use or summon-frequency data for the card











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